3D Geodata Academy

3D Reconstructor OS: From Photos to Photorealistic Digital Twins

LOCK YOUR PRICE NOW. IT GOES UP WITH EVERY NEW MODULE.

From Photos to Photorealistic Digital Twins

Turn raw images into production-grade 3D reconstructions. Photogrammetry, Gaussian Splatting, mesh pipelines, and deployed digital twins. 5 modules. Real code. No shortcuts.

5
Production modules
60+
Hours of content
47
Hands-on lessons

Methods validated inside

AIRBUS CNES THALES META BMW ESRI

See what you’re reconstructing

A walkthrough of the course, the reconstruction pipelines, and the production workflows.

100M+

Points per reconstruction. Designed for BIM-scale projects.

0

Students trained worldwide across 80 countries.

12+ yrs

Production experience distilled into structured, repeatable workflows.

Your reconstructions don’t survive production.

You can run photogrammetry in Metashape or Reality Capture. You get a nice point cloud, maybe a mesh. But when the client asks for a metric-accurate digital twin of a 50,000 m2 facility, your pipeline breaks. Memory overflows. Textures are blurry. The mesh has holes everywhere.

The gap is not the software. It is the reconstruction judgment: which capture strategy fits the job, how to process at scale without crashing, when to use classical SfM and when to switch to neural rendering.

The reconstruction revolution

Gaussian Splatting changed the game. You can now render photorealistic 3D scenes in real time from a set of photos. But most engineers are still stuck with traditional mesh pipelines that take hours to process and produce mediocre results. The engineers who master both classical and neural reconstruction will own the next decade of 3D. This course teaches you both.

What you’ll reconstruct

Not toy scenes. Not demo datasets. These are production reconstruction pipelines.

Photos fed into a trained 3DGS model producing a real-time photorealistic 3D render

Gaussian Splatting pipeline

From photos to real-time 3D. Train splat models, optimize quality, extract meshes with SuGaR, and deploy photorealistic scenes.

SfM and MVS pipeline producing camera poses and a dense point cloud from a photo set

Automated photogrammetry

SfM at scale. Automated image alignment, dense matching, point cloud generation, and metric accuracy validation for professional surveys.

Raw 3D scan converted into a clean watertight mesh with Poisson and marching cubes

Scan-to-mesh pipelines

From raw scans to clean, watertight meshes. Surface reconstruction, decimation, UV mapping, and texture baking for production-ready 3D models.

Depth estimation and NeRF-style novel view synthesis from a single image or short clip

AI-powered 3D vision

Depth estimation, NeRF comparisons, and hybrid neural-classical reconstruction. When to use what and why.

Point cloud converted into parametric BIM elements: walls, slabs, columns

Scan-to-BIM workflows

Bridge the gap between point clouds and BIM. Automated classification, as-built modeling, and IFC export for AEC professionals.

3D reconstruction served in the browser with a WebGL viewer embedded on a site

Digital twin deployment

Ship your reconstruction to the browser. WebGL viewers, Three.js streaming, and client-ready 3D delivery for real projects.

Note from Dr. Poux

I started as a field surveyor measuring buildings with a total station. Then I moved to photogrammetry, then LiDAR, then neural rendering. This course distills every reconstruction decision I have made across hundreds of real projects into a production system you can deploy.

How this course works

Designed for working professionals. Built for the reconstruction era.

100% asynchronous

Access every module 24/7 on the LMS. No live sessions required. Work at your own pace, on your schedule.

💻

Code-along projects

Every module ships with complete Python source code and real datasets. Clone the repo, reconstruct, iterate.

📊

Progress tracking

Built-in progress dashboard. Track your completion across all 5 modules, mark milestones, monitor your learning velocity.

🚀

Real capture data

Not synthetic datasets. Every exercise uses photos and scans from real buildings, real sites, real industrial facilities.

🔄

Lifetime access

You keep access forever. Every future module, every code update, every new technique I add to the curriculum. If anything ever happens, I’ll send you the full offline version too.

🧩

Classical + neural

This is not a Gaussian Splatting tutorial. It is the complete reconstruction stack: classical photogrammetry, mesh processing, neural rendering, and the judgment to pick the right tool.

On the reconstruction revolution

Two years ago, photogrammetry was the gold standard. Today, Gaussian Splatting produces better visual results in a fraction of the time. But classical methods still win for metric accuracy and mesh export. The engineer who masters both pipelines, and knows when to use each, will dominate this market for the next decade. That is what this course delivers.

The Operating System

5 modules. Each one ships a working reconstruction pipeline. Together, they form the complete stack.

Prerequisites

This course picks up where basic tutorials leave off. You should be comfortable running Python scripts and navigating a command line.

  • Python (mid-level): comfortable with classes, file I/O, NumPy, virtual environments
  • Basic linear algebra: vectors, matrices, rotation/translation transforms
  • Hardware: 16 GB RAM minimum. CUDA GPU strongly recommended for Gaussian Splatting modules
  • Camera basics: understanding of focal length, resolution, and image overlap for capture planning

No prior photogrammetry or 3D reconstruction experience required.

01Automated photogrammetry
Capture & Process

Master automated SfM pipelines. From capture planning to dense reconstruction. Metric accuracy validation for professional surveys.

Capture strategy and flight planning
Automated image alignment (SfM)
Dense point cloud generation
Metric accuracy and GCP workflows
Multi-sensor fusion
02Scan-to-mesh pipelines
Surface Reconstruction

Turn point clouds into clean, production-ready meshes. Surface reconstruction, decimation, UV mapping, and texture baking.

Poisson surface reconstruction
Mesh decimation and optimization
UV mapping and texture baking
Watertight mesh generation
Export to CAD and BIM formats
03Gaussian Splatting
Neural Rendering

The future of 3D rendering. Train Gaussian Splatting models from photos, optimize quality, and extract meshes with SuGaR.

Gaussian Splatting from scratch
Training optimization and quality control
SuGaR mesh extraction
NeRF vs Gaussian Splatting comparison
Real-time rendering deployment
04AI-powered 3D vision
Neural Reconstruction

Depth estimation, monocular reconstruction, and hybrid neural-classical pipelines. When to use AI and when to stick with geometry.

Monocular depth estimation
Multi-view stereo with deep learning
Hybrid reconstruction strategies
Quality metrics and evaluation
05Digital twin deployment
Production & Delivery

Ship your reconstructions to clients. WebGL viewers, Three.js streaming, scan-to-BIM workflows, and client-ready delivery.

WebGL 3D viewer development
Three.js rendering pipeline
Scan-to-BIM automated workflows
IFC export and BIM integration
Client-ready digital twin delivery
Portfolio-ready deployed project
Dr. Florent Poux, founder of the 3D Geodata Academy

Your instructor

Dr. Florent Poux

I’ve spent 12+ years in 3D geospatial: from field surveys with total stations to building AI systems for Fortune 500 companies. I published the O’Reilly book on 3D Data Science with Python. I’ve advised startups valued at over 15M EUR. I’ve held a professorship, taught at university, and led R&D for some of the largest organizations in the space.

I don’t teach syntax. I teach judgment. Every module is built around real decisions I’ve faced in production. Which neural renderer fits an industrial inspection job. How to architect a semantic pipeline that doesn’t choke on 500M points. When to use algorithmic methods and when to switch to deep learning.

15,000+ readers
O’Reilly author
PhD in 3D geospatial
12+ years in the field
ISPRS Award winner
1,500+ citations
Start Building with Me

What students say

Engineers, surveyors, and AEC professionals from 80 countries.

Get lifetime access

One payment. Every module, every update, every reconstruction pipeline.

3D Reconstructor OS

Full reconstruction curriculum + source code + real datasets + lifetime updates

€1,497 one-time
  • 5 production modules (60+ hours)i
  • Complete Python source code + datasets
  • Automated photogrammetry + scan-to-mesh
  • Gaussian Splatting + SuGaR mesh extraction
  • AI-powered depth and monocular reconstruction
  • Digital twin deployment (WebGL + Three.js)
  • Lifetime access + all future updatesi
  • 90-day results guaranteei
Start Reconstructing Now

Zero-risk guarantee: Apply the course material. If you don’t see real results within 90 days, I’ll refund you in full. No forms, no questions.

SECURE CHECKOUT

The complete ecosystem

3D AI Architect Program

The complete spatial AI curriculum, delivered in 3 tiers. Pick the depth that matches where you are — Foundations to get moving, Professional for the full OS stack, Ultimate for live access and priority support.

  • 3D AI Acceleratori: 17 episodes in 6 acts
  • 3D Course Libraryi: 24+ standalone courses
  • All 4 OS courses (Professional & Ultimate tiers)
  • Neurones 3D software access
  • Monthly drop-in sessions with Dr. Poux (Ultimate)
  • Spatial AI job and market intel
  • Priority support + services access (Ultimate)
  • 300+ hours of content
Explore the Architect Program

What you’re getting access to

Everything I’ve built over 12+ years, from land surveying in the field to advising 15M EUR startups, compressed into one curriculum you can start today. Delivered by the first QUALIOPI-certified 3D geospatial academy.

2013
Engineer diploma in land surveying
ENGINEER
2015
Field surveyor + PhD research
2 YRS IN THE FIELD
2019
PhD in 3D geospatial AI
PhD DEFENDED
2020
ISPRS Dangermond Award + Professorship
1,500+ CITATIONS
2021
Fortune 500 R&D + startup advisor (15M+ EUR)
AIRBUS, CNES, BMW
2024
Splatting, Agents, Scene Graph R&D
FRONTIER
2025
O’Reilly book + 15K readers
60+ TUTORIALS
Today
15,000 students, 80 countries
QUALIOPI CERTIFIED
Enterprise-grade

Every pipeline was battle-tested on Fortune 500 projects processing billions of points. You’re getting the real playbook, not theory.

Research-backed

Methods validated by peer-reviewed publications, the ISPRS scientific community, and 1,500+ academic citations. Not guesswork.

Production-proven

Built by someone who surveyed in the field, defended a PhD, advised funded startups, and shipped products to Fortune 500 clients.

My commitment

I share more free content than most people put behind a paywall. That’s intentional. I want you to know exactly what you’re getting before you invest. This course is the concentrated, structured version of everything I know. No fluff. No filler. Just the production path.

Find the right path for you

From single courses to the complete ecosystem.

Feature Standalone Course 3D Reconstructor OS Course Library 3D AI Architecti Enterprise
Courses included 1 topic 5 modules Full catalogi 3 OS courses + Library (tiered) Custom
Hours of content 2-8h 60+ hours 150+ hours 300+ hours (tiered) Custom
Production source code
Lifetime access
3D AI Accelerator Tracki
Neurones 3D softwarei
Spatial AI job & market inteli
Monthly drop-in sessionsi
Priority support + services accessi ✓ tiered
Custom onboardingi
Team licensing
Price €97 – €497 €1,497 €1,297 Starts at €1,999 On request

Straight answers

Do I need a drone or scanner?

No. All datasets are provided. You will learn capture planning, but you can complete every module with the included data. If you have your own data, even better.

Do I need prior photogrammetry experience?

No. Module 1 starts from capture fundamentals. You need solid Python and basic linear algebra. I build the reconstruction intuition from the ground up.

What hardware do I need?

Minimum 16 GB RAM. For the Gaussian Splatting module, a CUDA GPU with 8+ GB VRAM is strongly recommended. Most other modules run fine on a modern laptop.

How long do I have access?

Lifetime. One payment, permanent access. Every future update included. No subscriptions, no expiration.

What’s the refund policy?

90 days. Apply the material, reconstruct something real. If you don’t see results, email me for a full refund. No questions asked.

Is this the same as the standalone courses?

Reconstructor OS is the complete reconstruction path. The standalone courses (Automated Reality Capture, Gaussian Splatting, Scan-to-Mesh, AI-Powered 3D Vision) are individual modules. If you want the full journey from photos to deployed digital twins, this is it.

How is this different from just using Metashape or Reality Capture?

GUI tools are fine for one-off reconstructions. This course teaches you to build automated pipelines that process hundreds of scans, integrate neural rendering, and deploy to the web. Production scale, not point-and-click.

Why does the price increase?

Every time I add a new module or technique, the value goes up and so does the price. Lock your price now and get every future addition at today’s rate.

Not sure if this course fits?

If you have specific questions about how the curriculum applies to your role, your team’s needs, or your technical background, I’m happy to help you figure it out before you commit.

Book a 15-min call
Course fit and advisory questions only

Stop reading. Start reconstructing.

The gap between someone who runs photogrammetry software and someone who ships production digital twins is exactly one decision away.

Start Reconstructing Now

90-day results guarantee. No questions asked.

Prerequisite check

Test your level

10 questions on Python and 3D fundamentals. Score 7/10 or above and you’re ready for the Reconstructor OS.

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