3D Geodata Academy

Gaussian Splatting for 3D: From Photos to Real-Time Rendering

STANDALONE MODULE. ALSO INCLUDED IN THE RECONSTRUCTOR OS.

From Photos to Real-Time 3D

Train Gaussian Splatting models from your own photos. Optimize quality. Extract meshes. Deploy photorealistic 3D scenes that render in real time.

10
Hands-on lessons
12+
Hours of content
Real-time
3D rendering output

Methods validated inside

AIRBUS CNES THALES META BMW ESRI

See Gaussian Splatting in action

From a set of photos to a photorealistic 3D scene you can fly through in real time.

50x

Faster rendering than NeRF. Real-time framerates on consumer GPUs.

0

Students trained worldwide across 80 countries.

2024

Built on the latest Gaussian Splatting research and production techniques.

Splatting tutorials get you 80%. Production needs 100%.

You have seen the demos. You ran the original 3DGS paper code. Maybe you trained a model on a few photos and got an impressive result. But when a client asks for a production-quality reconstruction of a 500 m2 building, the result looks noisy, has floaters everywhere, and the mesh extraction fails.

The gap is not running the code. It is understanding the theory deeply enough to debug quality issues, optimize training, pick the right hyperparameters, and extract usable geometry from the splat representation.

Why Gaussian Splatting matters

NeRFs were a breakthrough but too slow for production. Gaussian Splatting delivers the same photorealistic quality at real-time framerates. In 2024, every major 3D company is adopting it. The engineers who understand how it works, not just how to run the code, will define how 3D content is created for the next decade. This course gives you that understanding.

What you’ll build

From theory to deployed real-time 3D scenes.

Understand the math behind 3D Gaussians. Train models from your own photos with proper optimization.

Train splat models from scratch

Understand the math behind 3D Gaussians. Train models from your own photos with proper optimization. Debug quality issues like floaters, blur, and noise.

Convert splat models into clean triangle meshes using SuGaR. Get usable geometry for CAD, BIM, and game engines from neural reconstructions.

SuGaR mesh extraction

Convert splat models into clean triangle meshes using SuGaR. Get usable geometry for CAD, BIM, and game engines from neural reconstructions.

Deploy your splat scenes for real-time viewing. WebGL viewers, custom renderers, and client-ready delivery of photorealistic 3D.

Real-time deployment

Deploy your splat scenes for real-time viewing. WebGL viewers, custom renderers, and client-ready delivery of photorealistic 3D.

Not just code. Understand the splatting math, the optimization landscape, and why certain scenes fail.

Deep theory

Not just code. Understand the splatting math, the optimization landscape, and why certain scenes fail. Debug like an expert.

Hands-on comparison with NeRF. When to use splatting, when NeRF still wins, and how to make the right call for your project.

NeRF comparison

Hands-on comparison with NeRF. When to use splatting, when NeRF still wins, and how to make the right call for your project.

PSNR, SSIM, LPIPS. Quantitative evaluation of your reconstructions.

Quality metrics

PSNR, SSIM, LPIPS. Quantitative evaluation of your reconstructions. Know when your model is production-ready and when it needs more training.

Note from Dr. Poux

I have been researching and teaching 3D reconstruction for over a decade. Gaussian Splatting is the most exciting development in the field since the invention of dense stereo matching. This course distills everything I have learned applying it to real projects into a structured curriculum you can follow in a weekend.

How this course works

Focused, hands-on, and production-ready.

100% asynchronous

Access everything 24/7 on the LMS. Self-paced. Start today, finish this weekend.

💻

Code-along projects

Complete Python source code and training scripts. Clone the repo and start splatting immediately.

📊

Real datasets included

Indoor scenes, outdoor environments, and architectural captures. No need to shoot your own data (but you can).

🚀

Theory + practice

Not just running the code. You will understand the math well enough to debug, optimize, and extend the pipeline.

🔄

Lifetime access

One payment, permanent access. Every update included.

Upgrade path

This module is part of the Reconstructor OS. Upgrade anytime and your payment applies as credit.

Standalone or OS

This is a focused, single-module course on Gaussian Splatting. If you want the complete reconstruction stack (photogrammetry + mesh + splatting + AI vision + deployment), consider the Reconstructor OS instead. Your purchase here applies as credit if you upgrade later.

The Curriculum

10 lessons. From theory to real-time deployment.

Prerequisites

This course requires basic Python skills and a CUDA GPU for training.

  • Python (mid-level): comfortable with classes, NumPy, virtual environments
  • Hardware: CUDA GPU with 8+ GB VRAM required for training. 16+ GB RAM
  • Basic 3D concepts: understanding of coordinate systems and camera models helpful but not required

No prior Gaussian Splatting or NeRF experience needed.

01Gaussian Splatting fundamentals
Theory & Setup

Understand the 3D Gaussian representation, the rendering pipeline, and the training loop. Set up your environment and train your first model.

3D Gaussian representation theory
Splatting renderer math
Environment setup (CUDA, PyTorch, 3DGS)
First model training
02Training optimization
Quality & Speed

Optimize training for quality and speed. Understand adaptive density control, learning rate scheduling, and how to debug common artifacts.

Adaptive density control
Hyperparameter tuning
Debugging floaters and noise
Training speed optimization
03SuGaR mesh extraction
Geometry

Extract clean triangle meshes from trained splat models using SuGaR. Get usable geometry for downstream applications.

SuGaR regularization
Mesh extraction pipeline
Quality evaluation
Export to standard formats
04NeRF comparison
Neural Rendering

Hands-on comparison with NeRF. When splatting wins, when NeRF still has advantages, and how to choose.

NeRF training pipeline
Quality comparison (PSNR, SSIM, LPIPS)
Speed and memory benchmarks
Decision framework
05Real-time deployment
Production

Deploy your splat scenes for real-time viewing. Custom renderers, viewer integration, and client-ready delivery.

Splat viewer setup
WebGL rendering options
Scene optimization for delivery
Portfolio-ready deployed scene
Dr. Florent Poux, founder of the 3D Geodata Academy

Your instructor

Dr. Florent Poux

I’ve spent 12+ years in 3D geospatial: from field surveys with total stations to building AI systems for Fortune 500 companies. I published the O’Reilly book on 3D Data Science with Python. I’ve advised startups valued at over 15M EUR. I’ve held a professorship, taught at university, and led R&D for some of the largest organizations in the space.

I don’t teach syntax. I teach judgment. Every module is built around real decisions I’ve faced in production. Which neural renderer fits an industrial inspection job. How to architect a semantic pipeline that doesn’t choke on 500M points. When to use algorithmic methods and when to switch to deep learning.

15,000+ readers
O’Reilly author
PhD in 3D geospatial
12+ years in the field
ISPRS Award winner
1,500+ citations
Start Building with Me

What students say

Engineers and researchers working with 3D reconstruction.

Get lifetime access

One payment. Every lesson, every update, every line of code.

Gaussian Splatting for 3D

Complete Gaussian Splatting module + source code + datasets + lifetime updates

€297 one-time
  • 10 hands-on lessons (12+ hours)i
  • Complete Python source code + datasets
  • SuGaR mesh extraction pipeline
  • NeRF comparison framework
  • Lifetime access + all future updatesi
  • 90-day results guaranteei
Start Splatting Now

Zero-risk guarantee: If you don’t see real results within 90 days, full refund. No questions.

SECURE CHECKOUT

The complete ecosystem

3D AI Architect Program

The complete spatial AI curriculum, delivered in 3 tiers. Pick the depth that matches where you are — Foundations to get moving, Professional for the full OS stack, Ultimate for live access and priority support.

  • 3D AI Acceleratori: 17 episodes in 6 acts
  • 3D Course Libraryi: 24+ standalone courses
  • All 4 OS courses (Professional & Ultimate tiers)
  • Neurones 3D software access
  • Monthly drop-in sessions with Dr. Poux (Ultimate)
  • Spatial AI job and market intel
  • Priority support + services access (Ultimate)
  • 300+ hours of content
Explore the Architect Program

What you’re getting access to

Everything I’ve built over 12+ years, from land surveying in the field to advising 15M EUR startups, compressed into one curriculum you can start today. Delivered by the first QUALIOPI-certified 3D geospatial academy.

2013
Engineer diploma in land surveying
ENGINEER
2015
Field surveyor + PhD research
2 YRS IN THE FIELD
2019
PhD in 3D geospatial AI
PhD DEFENDED
2020
ISPRS Dangermond Award + Professorship
1,500+ CITATIONS
2021
Fortune 500 R&D + startup advisor (15M+ EUR)
AIRBUS, CNES, BMW
2024
Splatting, Agents, Scene Graph R&D
FRONTIER
2025
O’Reilly book + 15K readers
60+ TUTORIALS
Today
15,000 students, 80 countries
QUALIOPI CERTIFIED
Enterprise-grade

Every pipeline was battle-tested on Fortune 500 projects processing billions of points. You’re getting the real playbook, not theory.

Research-backed

Methods validated by peer-reviewed publications, the ISPRS scientific community, and 1,500+ academic citations. Not guesswork.

Production-proven

Built by someone who surveyed in the field, defended a PhD, advised funded startups, and shipped products to Fortune 500 clients.

My commitment

I share more free content than most people put behind a paywall. That’s intentional. I want you to know exactly what you’re getting before you invest. This course is the concentrated, structured version of everything I know. No fluff. No filler. Just the production path.

Find the right path for you

From single courses to the complete ecosystem.

Feature Standalone Course Gaussian Splatting for 3D Course Library 3D AI Architecti Enterprise
Courses included 1 topic 10 lessons Full catalogi 3 OS courses + Library (tiered) Custom
Hours of content 2-8h 12+ hours 150+ hours 300+ hours (tiered) Custom
Production source code
Lifetime access
3D AI Accelerator Tracki
Neurones 3D softwarei
Spatial AI job & market inteli
Monthly drop-in sessionsi
Priority support + services accessi ✓ tiered
Custom onboardingi
Team licensing
Price €97 – €497 €297 €1,297 Starts at €1,999 On request

Straight answers

Do I need prior Gaussian Splatting experience?

No. I start from the theory and build up to training and deployment. You need Python and a CUDA GPU.

What GPU do I need?

NVIDIA GPU with 8+ GB VRAM. RTX 3060 or better recommended. Training is GPU-intensive. Rendering works on lower-end hardware.

How is this different from the free 3DGS repo?

The paper code gets you a trained model. This course teaches you why it works, how to optimize it, how to debug quality issues, and how to extract usable geometry and deploy it. Production skills, not just a demo.

Can I upgrade to the Reconstructor OS later?

Yes. Your purchase applies as credit toward the Reconstructor OS. Contact me when you are ready to upgrade.

How long do I have access?

Lifetime. One payment, permanent access. Every future update included.

What’s the refund policy?

90 days. Apply the material and train a model. If you are not satisfied, email me for a full refund.

Not sure if this course fits?

If you have specific questions about how the curriculum applies to your role, your team’s needs, or your technical background, I’m happy to help you figure it out before you commit.

Book a 15-min call
Course fit and advisory questions only

Stop watching demos. Start splatting.

The gap between someone who runs the 3DGS code and someone who ships photorealistic 3D is exactly one course away.

Start Splatting Now

90-day results guarantee. No questions asked.

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