Reality Capture & 3D Reconstruction
3D Gaussian Splatting Course
From a video off your phone to a 3D scene a client can open, measure and download. One tool, seven stages, every number measured on a real capture.
Note from Florent
This course is built around one piece of software, splatkit, and you’ll run every stage of it yourself. Each lesson ships one stage, and every claim comes from a run I’ve measured, including the ones that failed.
What you will build
Module 01
Capture
From a real capture to frames worth training on, and the pose of every photograph.
Module 02
Initialisation
Your cloud and their images in one coordinate frame, and what initialisation actually buys.
Module 03
Training
The training loop and its four knobs, repairing a real capture, more quality, extending and merging.
Module 04
Level of detail
Why your scene will not stream, building the levels, and streaming without popping.
Module 05
Splats to models
Point clouds, meshes and semantic priors, each scored against a reference.
Module 06
The software you ship
The control panel and the viewer a client measures in, the twelve delivery formats, and the product around the tool.
Your starting resources
Every guide, dataset and code pack below is available to you right now. Nothing is drip-fed.